SELINI - by CYMBAN Games
LEVEL NARRATIVE DESIGNER - Freelance
CYMBAN Games - Athènes, Attiques, Greece
Duration : Sept. 2022 // Dec. 2022 (3 month)

RELEASE in 2023 on [PC]
Blending the contrasted styles of games like Inside and Hollow Knight, He becomes a 2.5d story-rich, non-verbal adventure, focused on exploring an enigmatic interconnected world that will test you with imaginative puzzles and tough enemies.

NATURAL FLOW
No text, no speech, no unnecessary UI and no cutscenes will interrupt your experience.
SELINI invites the player to lead the way by paying attention to body language, symbols, colors and sounds.

CRISPY COMBAT
Engaging and responsive controls will give you the freedom to dive stubbornly into deep conflict.

UPGRADE YOUR ABILITIES
Defeat a boss or be a little more observing while exploring. SELINI will reward you in many aspects.

GAMEPLAY DIVERSITY
Revive abandoned machinery and use it as a transportation to interconnect the world.


MY ROLE
🔹 Set up a LDD (Level Design Document) referencing all the levels cut by scene to resolve the concerns of Game Balance & Level Design.
🔹 Creation of a balanced Metroidvania type level design (placement of enemies, bonuses, rewards and other elements related to the gameplay).
🔹 Added consistent game mechanics.
🔹 Create a correlation between the narration (lore) and the gameplay.
🔹 Game balance through intensity/difficulty curves.
(the content remains confidential until the game is released).
Kickstarter Trailer annoncement
Back to Top